목차
Introduction = 1
1. The History and Practice of Interactive Virtual Learning in Museums = 6
2. The Market and Audience for IVL in Museums = 16
3. IVL Broadcast Environments Physical and Virtual Set-Ups = 41
4. IVL Broadcast Environment Physical and Virtual Set-Ups = 64
5. Staffing and Scheduling = 83
6. Marketing IVL Programs = 109
7. Funding and Budgeting for the IVL Initiative = 128
8. Cnnecting to Diverse Audiences = 142
9. How Virtual Experiences Can Impact Learning = 155
Glossary = 164
Bibliography = 167
Index = 171