목차
Introduction = 1

1. The History and Practice of Interactive Virtual Learning in Museums = 6

2. The Market and Audience for IVL in Museums = 16

3. IVL Broadcast Environments Physical and Virtual Set-Ups = 41

4. IVL Broadcast Environment Physical and Virtual Set-Ups = 64

5. Staffing and Scheduling = 83

6. Marketing IVL Programs = 109

7. Funding and Budgeting for the IVL Initiative = 128

8. Cnnecting to Diverse Audiences = 142

9. How Virtual Experiences Can Impact Learning = 155

Glossary = 164
Bibliography = 167
Index = 171